# Prismatic Atlas · 棱彩图谱

A science idea becomes a colorful, inhabited world. Move between a dense place,
a readable mechanism and a small diagram; the camera changes scale because the
explanation needs a different relationship to become visible.

## Visual grammar

Use saturated indigo and violet for diagram space, with cyan, teal, coral, pink
and warm yellow for the active subject. Bright green, blue or coral grounds can
carry environment and comparison scenes. Preserve distinct color families at
thumbnail size. White is a highlight, not the default fill for every object.

Build crisp vector silhouettes with two or three deliberate shadow facets. Most
objects have no black outline. Use local glow for emitted light or a highlighted
relationship, never as a full-screen haze. Avoid texture, paper grain, lens blur
and photoreal shading. Small marks should describe a material or population,
not merely decorate the background.

Isometric tiles, shallow extruded forms and translucent layers explain location,
containment and scale. Depth order must remain coherent during movement. Keep
one dominant subject in close shots; populate wide environments with meaningful
secondary activity. An endless run of isolated central icons misses the style.

People and organisms are authored for each production. Keep face, pose, costume
and expressive silhouettes consistent. Establish anticipation, action and a
settling pose; eyes, hands and held objects must track the same target. Do not
reuse a reference's recognizable cast, logos or designs.

## Camera and motion

- Use a persistent object to connect scales. Let its motion motivate the next
  frame, then reveal the new context around it.
- Alternate dense environments, character/object interactions, isolated
  mechanisms, isometric arrays and compact comparisons.
- Hold a diagram while its causal process changes. A slow whole-frame zoom is
  not a substitute for growth, transfer, collision, sorting or transformation.
- Separate primary and secondary motion. Background activity stays quieter and
  slower than the action being explained.
- Use object wipes, scale transitions, occlusion and direct cuts as appropriate;
  avoid applying one transition to every boundary.
- Derive state from the integer frame, not accumulated playback time. Read the
  source frame rate and motion cadence before choosing the output cadence.

For a change of scale, preserve an identifiable part of the outgoing scene.
Reveal its surrounding structure through one camera transform or draw a visible
connection between the source region and its enlarged detail. Plan the order:
establish the part, expose the relationship, settle the new scale, then label it.
Do not replace a spatial relationship with two unrelated images dissolving over
one another. A diagram can hold still while the narration explains it; reserve
large changes for an actual change in what the viewer needs to understand.

For a push into a detail, magnify the actual retained geometry and keep its child
roots in the same coordinates. Review the largest projected size before encoding:
small decorative facets can become broken-looking protrusions in a close view.
Let local arrivals or transfers target the newly changing part, and keep labels in
screen space so they remain readable during the camera move. Retire ground shadows
when a grounded solid becomes a front-facing diagram; a formerly hidden shadow
can otherwise cover the enlarged subject.

Derive attachment positions from the parent's final, clamped geometry. Sharing an
origin is insufficient if the parent shortens its outer segments while child
anchors still use their nominal lengths. Check newly emerging parts at the maximum
camera scale, where even a small mismatch can become a visible detached fragment.

When a camera reveals a person beside the object, inspect the intermediate crop.
A raised prop can enter long before its owner's face and read as a detached limb.
Keep the entering silhouette compact, then perform the explanatory gesture after
the person is established. Use a shared hand anchor for the prop throughout.

## Comparative arrays

Keep a selected object from the prior setting while the surrounding apparatus
withdraws. Give comparison objects distinct silhouettes and shallow supporting
planes, then introduce them in an order tied to the explanation. Plan each entry
path against the occupied silhouettes; a rear object need not travel through a
foreground support to reach its final layer. Start an incoming silhouette fully
outside the crop, or explicitly animate its reveal; a nonzero progress flag alone
can make a full-sized object pop into the first active frame. Inspect the
intermediate crossings and align arrival sounds to visible events.

A support highlight belongs below its contents in the paint order. Derive solid
placement from its transformed lowest point, and keep labels clear of both the
object and the full gesture trajectory. A material distinction named by the
voice must be visible in the geometry, including cavities or interior surfaces.
Do not depend on a caption to supply a missing visual distinction.

To carry a selected model into a new setting, remove it from the retiring group's
transform while preserving its final screen position, scale and rotation. Move
the old context away, establish the new context, then begin the next action.
Treat context entry, subject travel and structural change as separate events so
their timing stays readable. Retire old labels before introducing a new title.
Check the retained silhouette against every background it crosses; continuity
alone does not preserve attention when subject and background share a value.

## Acting and physical contact

Give a character a target and an action. Gaze, head direction, elbow, hand and
held object must support the same intention. A prop beside a character is not
an interaction; its grip and viewing axis need to make sense throughout motion.
Use one parent transform for a limb and its attached object. Vary anticipation,
contact and settling poses deliberately instead of running every joint on an
unrelated sine wave.

For a contact event, author a trajectory that ends at the receiving surface.
Derive both endpoints from the same transformed anchor; match size and rotation
at the hand-off. The object should not teleport or grow into existence unless
that is the process being explained. Tie the contact sound to that event frame.
Surface deposits and fragments need local coordinates that move with their
parent, and joined objects need coherent relative motion.
For procedural growth, derive each child root from the parent's actual geometry,
then grow outward from that fixed root. Draw joining geometry in a coherent layer
order and skip zero-area polygons. Check the earliest visible frame as well as the
completed form: a final pose can hide detached parts during construction.

In a mixed raster/vector environment, moving inhabitants and instruments must
use the plate's coordinate system and camera transform. Verify feet, shadows,
railings and foreground occlusion. A small number of meaningful local actions
can support a wide composition; enlarging a flat image does not add local motion.
Preserve inherited opacity inside every nested drawing function, or an outgoing
layer may leave fully opaque props behind during a fade.
For an opaque character or solid, fading each overlapping primitive separately
can expose internal overlaps like an unintended transparent model. Fade a
composited group or stage a spatial exit. Check the halfway pose, where this
fault is easier to see than at either endpoint.

For a fully authored environment, keep terrain, paths, structures and inhabitants
in one persistent world coordinate system. A surface needs two independent axes;
parallel length and width vectors collapse an apparent platform into a line.
Place structures by their supporting footprint, not a visually convenient center.
Treat railings, containers and their occupants as a local depth group: rear
structure, contents or actors, then front structure. Sorting every element by a
single global y coordinate does not resolve this containment relationship.
Keep walking routes clear of building footprints. Check feet across the full
trajectory, then inspect selected native frames for apparent wall climbing or
incorrect foreground occlusion; a collision-free point alone is insufficient.

Use crisp, limited color facets at both environment and character scales. Give
local movement a physical anchor and a purpose: transport follows its channel,
a mounted instrument rotates about its support, and foliage bends above a fixed
root. Preserve quiet areas so dense detail does not flatten the subject hierarchy.

## Controlled systems and shared state

For an inhabited mechanism, connect the operator, control, transport path and
visible consequence. Derive each indicator and response from the same named state
and frame event. Stage the control first, transport next and material response
last, with deliberately authored delays. Extra detail should explain a
relationship; unrelated moving ornaments weaken the causal story.

Choose a common coordinate system for a control and its grip. When a character
is mirrored, transform the control angle as well as the hand position. Use the
actual lower support point when placing a growing or rotating solid on a surface;
center alignment alone can leave a changing object floating or penetrating its
base. Render rear walls, contents and front structure in a consistent order.

For a move from operation to explanation, let the hand release its control and
indicate the result. Preserve limb lengths with a constrained joint solution,
and keep the grip fixed while the rest of the pose changes. Aim a pointing
finger from its current hand location toward the actual target, rather than
using a fixed decorative angle.

Frame both the establishing view and the explanatory close view. If a camera
moves to a new speaker or result, author the departing character's follow-through
as well. A limb left alone at the image edge is a staging fault even when the
underlying geometry is connected correctly. Inspect the movement, not only its
two endpoint compositions.

## Labels and sound

Compact white, bold sans labels sit on simple colored rectangles near what they
name. Use type sparingly. Resolve scientific terms in the spoken explanation;
labels should not become a second competing paragraph. Keep optional subtitles
as a separate track when the reference picture has no persistent caption strip.

Sound has four independent roles: voice, original or licensed score, ambience,
and action cues. A cue derives from the same named frame event as its visible
cause. Shape the score across the argument, vary instrumentation and intensity,
leave intentional quiet, and duck it under speech. Do not mistake a collection
of generic beeps for a composed score. Preserve stems for revision.

## Typical use

Suitable for explaining an unseen mechanism by travelling from a familiar
object into its parts, showing a causal change and returning to the whole.
The content contract is empty: choose a new subject, claims, characters,
locations, composition and score for each production.

## Review

Read [the frame comparison method](../../methods/frame-style-comparison.md).
Exhaustive numerical scans and image atlases are useful evidence, but do not
certify aesthetic equality. Track viewed frames, sequential motion review,
listening and technical delivery checks separately. Fix observed differences in
geometry, staging, timing and mix before producing another full export.

This is an authoring toolkit. A separately published film demonstrates one
production; it does not certify exact style equality or supply scenes for a new
subject.
See [provenance](PROVENANCE.md).
